How to reproduce:
1. Open the attached “CrashRepro“ project
2. Open the “Assets/Scenes/0_Hub_v2.unity“ Scene
Reproducible with: 6000.0.56f1, 6000.2.2f1, 6000.3.0a5
Reproducible on: macOS 15.5 Sequoia (Intel), Windows 11 (by user)
Not reproducible on: No other environment tested
First few lines of the stack trace:
#0 0x0000010140b4f0 in GetReflectionSample(ReflectionProbesContext const&, ActiveReflectionProbes const&, PerObjectLightCullingOutput const&, RenderNode const&, unsigned int, ReflectionSample*, bool)
#1 0x000001016fc8e6 in ScriptableBatchRenderer::GenerateBuiltInCBuffer(RenderNode const&, int, void*, GfxTextureParam*, unsigned int, unsigned int)
#2 0x000001016f9f71 in ScriptableBatchRenderer::RenderMultipleMeshes(RenderNodeQueue const&, BatchInstanceDataSRPB const*, int, VertexInputMasks)
#3 0x000001016fd9f7 in ScriptableBatchRenderer::Flush(BatchBreakCause)