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Fixed issue where NullReferenceException error is thrown when using the Disabled Importer Build from Samples.
Reproduction steps:
1. Create a new project
2. Install Addressables package in Package Manager
3. Import Disable AssetImport on Build Samples
4. Select the Samples folder in the Project window and enable Addressable in the Inspector
5. Build > Disabled Importer Build
6. Observe the Console
Actual result: "NullReferenceException: Object reference not set to an instance of an object" error is thrown
Expected result: No errors or warnings are thrown
Reproducible with: 6000.0.62f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4
Reproduced on: macOS Sequoia 15.4 (M4)
Note: Issue is only reproducible the first time
Full error:
NullReferenceException: Object reference not set to an instance of an object UnityEditor.AddressableAssets.Settings.ProfileDataSourceSettings.Create (System.String path, System.String settingName) (at ./Library/PackageCache/com.unity.addressables@38fa2290d5f2/Editor/Settings/ProfileDataSourceSettings.cs:131) UnityEditor.AddressableAssets.Settings.ProfileDataSourceSettings.GetSettings (System.String path, System.String settingName) (at ./Library/PackageCache/com.unity.addressables@38fa2290d5f2/Editor/Settings/ProfileDataSourceSettings.cs:156) UnityEditor.AddressableAssets.AddressableAnalytics.GenerateBuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput builderInput, UnityEditor.AddressableAssets.Build.AddressableAssetBuildResult result, UnityEditor.AddressableAssets.AddressableAnalytics+BuildType buildType) (at ./Library/PackageCache/com.unity.addressables@38fa2290d5f2/Editor/Build/AddressableAnalytics.cs:443) UnityEditor.AddressableAssets.AddressableAnalytics.ReportBuildEvent (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput builderInput, UnityEditor.AddressableAssets.Build.AddressableAssetBuildResult result, UnityEditor.AddressableAssets.AddressableAnalytics+BuildType buildType) (at ./Library/PackageCache/com.unity.addressables@38fa2290d5f2/Editor/Build/AddressableAnalytics.cs:606) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase.BuildData[TResult] (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput builderInput) (at ./Library/PackageCache/com.unity.addressables@38fa2290d5f2/Editor/Build/DataBuilders/BuildScriptBase.cs:126) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings.BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput buildContext, System.Boolean buildAndRelease) (at ./Library/PackageCache/com.unity.addressables@38fa2290d5f2/Editor/Settings/AddressableAssetSettings.cs:3077) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings.BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult& result, UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput input) (at ./Library/PackageCache/com.unity.addressables@38fa2290d5f2/Editor/Settings/AddressableAssetSettings.cs:2986) UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor.BuildAddressablesWithResult (UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor+BuildMenuContext context) (at ./Library/PackageCache/com.unity.addressables@38fa2290d5f2/Editor/GUI/AddressableAssetsSettingsGroupEditor.cs:579) UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:BuildAddressablesWithResult(BuildMenuContext) AddressablesPlayerBuildProcessor:DefaultBuild(AddressableAssetSettings) (at ./Library/PackageCache/com.unity.addressables@38fa2290d5f2/Editor/Build/AddressablesPlayerBuildProcessor.cs:143) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild(AddressableAssetSettings, BuildPlayerContext, Boolean) (at ./Library/PackageCache/com.unity.addressables@38fa2290d5f2/Editor/Build/AddressablesPlayerBuildProcessor.cs:100) AddressablesPlayerBuildProcessor:PrepareForBuild(BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@38fa2290d5f2/Editor/Build/AddressablesPlayerBuildProcessor.cs:79) UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) DisableAssetImportOnBuild:DisabledImporterBuild() (at Assets/Samples/Addressables/2.7.4/Disable AssetImport on Build/Editor/DisableAssetImportOnBuild.cs:39)
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