Reproduction steps:
1. Open the attached “CrashRepro” project
2. Click Edit > Project Settings
3. Deselect “Auto Graphics API for Linux”
4. Drag Vulkan above OpenGL Core
5. Agree to a restart
Expected result: The project is opened
Actual result: Unity Editor crashes
Reproducible with: 2022.2.0b1, 2022.2.6f1, 2023.1.0a2, 2023.1.0b3, 2023.2.0a1
Not reproducible with: 2020.3.45f1, 2021.3.18f1,
Couldn't test with: 2022.2.0a1 - 2022.2.0a19, 2023.1.0a1 (Couldn't downgrade packages)
Reproducible on: Ubuntu 20.04
First lines of the stack trace:
#0 0x0055e30f3672be in TLSAllocator<(AllocatorMode)0>::ThreadInitialize(unsigned long, char const*)
#1 0x0055e30ffb1c83 in AudioManager::EngineThreadStarted(char const*)
#2 0x0055e30ffb1a94 in AudioManager::systemCallback(FMOD_SYSTEM*, FMOD_SYSTEM_CALLBACKTYPE, void*, void*)
#3 0x0055e3122b2414 in FMOD::Thread::callback(void*)
#4 0x007f5185bce609 in start_thread
Note: After the initial crash, the project always crashes when starting it (on the same version)