Steps to reproduce:
1. Download and open the attached user's project "UnityInputSystemCultureBug.zip"
2. Set system language to Turkish in Windows Settings
3. Connect a Quest 2/3 device and enable Meta Link
4. Open the Input Debugger (Window > Analysis > Input Debugger)
5. Enter Play Mode
6. In the Input Debug window, double-click on HeadTrackingOpenXR to show details
7. Notice there are two controls for isTracked: "ıstracked" (no dot on the i) with the expected value (1 when HMD is tracking, 0 when it is not) and "isTracked" with the default value (0) no matter what
Expected results: An input action bound to isTracked has a value of 1 when the HMD is tracking and 0 when it is not
Actual results: The input action bound to isTracked always has the default value of 0 (See attached "Results.png")
Reproducible on: Input System 1.12.0 (2022.3.56f1, 6000.0.36f1, 6000.1.0b4, 6000.2.0a1)
Testing Environment: Windows 11
Not reproducible on: No other environment tested
Notes:
-Can be fixed by replacing "featureName = featureName.ToLower();" with "featureName = featureName.ToLowerInvariant();" in Library\PackageCache\com.unity.inputsystem@1.7.0\InputSystem\Plugins\XR\XRLayoutBuilder.cs. This makes the InputAction bind properly and shows only an "istracked" control in the Input Debugger.