How to reproduce:
1. Open the “Rendering_Path_Shader_Bug“ project
2. Open the “SampleScene”
3. Observe the Scene view then the Game view
4. In “URP-HighFidelity-Renderer” Universal Renderer Data asset change Rendering Path to “Forward” or “Forward+”
5. Observe the Scene view then the Game view again
Expected result: “Door” GameObject in Game view looks the same as in Scene view
Actual result: “Door” GameObject has an intense bloom
Reproduced with: 2022.3.0f1, 2023.1.0b19, 2023.2.0a17
Could not test with: 2020.3.48f1, 2021.3.26f1 (Project depends on Entities and Entities Graphics Packages which are not supported)
Reproduced on: Windows 11
Notes:
1. Could not test with Player → Build fails
2. Not reproducible when Rendering Path is set to “Deferred”
3. Color of the shader is ignored → the color of the intense bloom is always white