Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/ShaderGraphBug.unity” Scene
3. Open “/Assets/Shaders/SceneDepthDifference.shadergraph“
4. Observe that the “Scene Depth Difference” Node has an input Port named Position WS
5. Observe the Capsule in the Scene view
6. Select “/Assets/Materials/Capsule.mat“ in the Project window
7. In Inspector, change "Position Input Space" from "View" to "World"
8. Observe that the Capsule is all green, even below the Plane
Expected result: “Scene Depth Difference” Node has a Position Port, which does not refer to World Space
Actual result: “Scene Depth Difference” Node has an input Port named Position WS, which stands for World Space position
Reproducible with: 2022.3.62f1, 6000.0.49f1, 6000.1.3f1, 6000.2.0b1
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- In Shader Graph, the Scene Depth Difference node asks for the World Space position ("Position WS"), and provides it by default if the input is not connected