Not signed in
Copyright © 2026 Unity Technologies
This was fixed in 6000.0.21f1 and made it into 6.1. This port is not needed.
The support for the setting has been added.
Steps to reproduce:
1. Open Build Profile window (File > Build Profiles)
2. Create an Android or iOS build profile and add a custom player settings (Press Customize player settings)
3. Change Normal Map Encoding > Rendering
Actual results:
When changing the Normal Map Encoding for a build profile, it's changing globally (for all profiles and for Project Settings > Player Settings).
Expected results:
The Normal Map Encoding should be changed for build profile only
Sign in to see your voted issues