Thank you for reporting a bug to Unity.
We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.
We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.
For additional context; we can't seem to reproduce this issue as of 6.0 and beyond. There's a bit of noise here though, as the UV channel W channel for the quad used for previews