How to reproduce:
1. Create a URP sample project
2. Focus on the Game view
3. Go to Window -> Analysis -> Rendering Graph Viewer
4. Observe the "Pass List" field in the right lower corner
Expected results: "Pass List" field has a padding and it's not so close to the window borders
Actual results: "Pass List" is too close to the window border
Reproducible with: 6000.0.46f1, 6000.1.0b14, 6000.2.0a9
Reproducible on: macOS Sequoia 15.3 (M1), Windows 11
Not reproducible on: No other environment tested
Note: The issue is best seen after narrowing down the window, because the text sometimes jumps inside the field