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Fixed an issue in which the `HandMenu` appears unstable or flickers between showing and hiding when it is displayed while the pose of the anchor transform remains near the angle/range in which it was initially triggered to be shown. In order to solve the issue, the controller displaying the menu now has a separate wider range for hiding the menu than the allowable range that triggers the initial display of the menu.
XRI 3.1.x is now at end-of-life with Unity 6.1, this fix will be available in a newer version of XRI.
I think the tolerances that invoke the wrist menu need to be broader. See Menu.mp4 attached, which shows that after the wrist menu is invoked, small wrist movements cause it to vanish. This makes it difficult to use the wrist menu UI, and it makes the wrist menu seem broken.
Steps to reproduce:
Actual results:
Most users should feel that invoking and maintaining the wrist menu is natural, intuitive, and easy.
Expected results:
Slight hand movements cause the wrist menu to vanish.
Reproducible with versions:
MR Template 1.1.2 (branch: release/2022.3, commit: 0e705300)
Unity 2022.3.62f1
Quest 3
Notes:
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