How to reproduce:
1. Open the “ReproProject.zip“ project
2. Open the “Sample“ scene
3. Build for iOS
4. Open the “Unity-iPhone.xcodeproj“ in Xcode 26.0
5. Deploy to a device
Expected result: Success messages are displayed in the log
Actual result: Failure messages are displayed in the log
Reproducible with: 2022.3.68f1, 6000.0.62f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4
Reproducible environment: macOS 15.7 (M4 Max)
Not reproducible environment: No other environment tested
Reproducible with these devices:
macOS 15.7 (M4 Max) Player with Xcode project + IL2CPP Build Support
VLNQA00626, iPhone 16 (MYE73QN/A), CPU: Apple A18 Pro, OS: 18.5
VLNQA00395, iPhone 13 (MLPJ3ET/A), CPU: Apple A15 Bionic, OS: 18.6.1
VLNQA00416, iPhone 13 Pro (MLVA3ET/A), CPU: Apple A15 Bionic, OS: 17.6.1
VLNQA00491, iPhone 14 Pro (MQ083PX/A), CPU: Apple A16 Bionic, OS: 16.0
VLNQA00535, iPhone XS (MT9F2ET/A), CPU: Apple A12 Bionic, OS: 17.6.1
Not reproducible with these devices:
VLNQA00319, Google - (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Notes:
- Does not reproduce with older Xcode versions (older than Xcode 26.0) (tested with Xcode 16.2)
- Not reproducible in the Editor, Windows IL2CPP Player, macOS IL2CPP Player
- The stripped method has "UnityEngine.Scripting.Preserve" attribute, and the “link.xml“ has “preserve = “all“ “
- Not reproducible with macOS 15.7 (M4 Max) Player with Xcode project with Mono Scripting Backend