Unity Issue Tracker - Lower performance when VR headset is active
Closed
OXRB-69
Lower performance when VR headset is active
Package: OpenXR Plugin
As Designed
1.4.X
The performance you are observing is expected: when VR is active, vsync is forced on. There is no way to submit frames faster than the headset can display them
Reproduction steps:
Open the user's attached project
Enter Play mode
Open Stats
Observe FPS
Put on a headset and observe FPS
Expected result: The same FPS as before the headset is worn ~4000 FPS
Actual result: ~80 FPS when the headset is worn