Reproduction steps:
1. Open the attached project “sample_texturecube_vulkan_bug_repro“
2. Open Edit > Project settings > Player settings window
3. Uncheck Auto Graphics API for Windows checkbox
4. Leave only “Vulkan“ label in the Graphics APIs for Windows list and restart Editor
5. Select shader “Deferred“ in Assets/Resources/Shaders
6. Click “Compile and show code“ button in the Inspector
7. Observe Console window
Expected result: Console registers no errors
Actual result: The error “Shader error in 'PugRP/Deferred': Vertex program 'vert': Unrecognized sampler 'sampler_pointshadowatlas' - does not match any texture and is not a recognized inline name (should contain filter and wrap modes). at line 1 (on vulkan)“ is continuously logged in Console
Reproducible with: 2022.1.0a6, 2022.3.15f1, 2023.2.3f1, 2023.3.0a17
Not reproducible with: 2021.3.33f1, 2022.1.0a5
Reproducible on: Windows 11
Not reproducible on: No other environment tested