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Reproduction steps:
1. Open the attached Project “ReproProject”
2. Inside the Package Manager, update the Oculus XR plugin to the latest available version (3.2.2)
3. Go to Build Settings > Player Settings > XR Plug-in Management and enable Oculus support
4. In the Build Settings add “Assets/Oculus/VR/Cubes” Scene
5. Build and Run to Oculus 2
Expected Result: The Project builds successfully
Actual result: Project crashes when building
Reproducible with: 2023.1.0a24
Not reproducible with: 2021.3.16f1, 2022.2.2f1
Couldn’t test with: 2020.3.43f1 (Script compilation errors), 2023.1.0a1, 2023.1.0a23 (CMake error)
Reproducible on: macOS 12.4 (Intel)
Stack trace:
#0 0x000001054ed036 in MonoScript::IsBuiltinScript(bool) const
#1 0x0000010636412d in CollectAllSerializeReferenceTypesAndPersistentCallTargets(std::_1::set<int, std::1::less<int>, std::_1::allocator<int> > const&, ScriptingObjectPtr)
#2 0x00000106363c9e in CompileGlobalGameManagerDependencies(core::basic_string<char, core::StringStorageDefault<char> > const&, int, std::_1::map<int, BuildAsset, std::1::less<int>, std::1::allocator<std::1::pair<int const, BuildAsset> > >&, BuildUsageTagGlobal&, std::1::set<ClassType, std::1::less<ClassType>, std::_1::allocator<ClassType> >&, ScriptingObjectPtr, BuildTargetSelection const&, PreloadData*, BuildReporting::BuildReport&)
#3 0x0000010736d744 in BuildPlayerData(BuildTargetPlatformGroup, BuildTargetPlatform, int, BuildPlayerOptions, BuildCompression const&, dynamic_array<core::basic_string<char, core::StringStorageDefault<char> >, 0ul> const&, AssetBundleBuildData*, dynamic_array<EditorSceneBackup, 0ul>&, Scripting::UnityEditor::RuntimeClassRegistryProxy, BuildReporting::BuildReport&, core::basic_string<char, core::StringStorageDefault<char> > const&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string<char, core::StringStorageDefault<char> > const&, std::_1::set<PPtr<Prefab>, std::1::less<PPtr<Prefab> >, std::_1::allocator<PPtr<Prefab> > >&, BuildPlayerSetup const&)
#4 0x00000107364093 in DoBuildPlayer_Build(BuildPlayerSetup const&, dynamic_array<EditorSceneBackup, 0ul>&, BuildPlayerOptions, BuildTargetPlatformGroup, BuildTargetPlatform, dynamic_array<core::basic_string<char, core::StringStorageDefault<char> >, 0ul> const&, bool, Scripting::UnityEditor::RuntimeClassRegistryProxy&, BuildReporting::BuildReport&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string<char, core::StringStorageDefault<char> > const&)
#5 0x000001073620d9 in DoBuildPlayer(BuildPlayerSetup const&, dynamic_array<EditorSceneBackup, 0ul>&, core::basic_string<char, core::StringStorageDefault<char> >, dynamic_array<core::basic_string<char, core::StringStorageDefault<char> >, 0ul> const&, bool, BuildReporting::BuildReport&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string<char, core::StringStorageDefault<char> > const&)
#6 0x0000010736950d in BuildPlayerStep(BuildPlayerSetup const&, BuildReporting::BuildReport&)
#7 0x00000107366fb7 in BuildPlayer(BuildPlayerSetup const&, BuildReporting::BuildReport&)
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