Reproduction steps:
1. Open the attached project “il2cppProject”
2. Open the “Assets/Scenes/SampleScene.unity” scene
3. Build and Run the app on Android
4. Observe the app’s behaviour
Expected result: The app runs successfully
Actual result: The app crashes (A "Crashed" text will be displayed in the application if the last run crashed)
Reproducible with: 2021.3.30f1, 2022.3.9f1, 2023.1.13f1, 2023.2.0b7, 2023.3.0a5
Reproducible with these devices:
VLNQA00518 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 12
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00278 - Xiaomi Redmi Note 7 (Redmi Note 7), CPU: Snapdragon 660, GPU: Adreno 512, OS: 9.0.0
VLNQA00139 - Vivo Xplay6 (vivo Xplay6), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 7.1.1
VLNQA00132 - Xiaomi Mi 5s (MI 5s), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 6.0.1
Testing environment: macOS(Intel) 13.4.1
Note: Ensure to use IL2CPP Scripting backend. The app might need to be relaunched multiple times to reproduce the crash.