Reproduction steps:
1. Open the user’s attached project
2. Go to Player Settings > Player > Android > Other Settings > Graphics APIs
3. Add Vulkan and remove OpenGLES3
4. Build and run on the device
Expected result: Oculus Quest 2 build works fine
Actual result: Oculus Quest 2 build screen stays black
Reproducible with: 2021.3.6f1, 2022.1.8f1 2022.2.0b2, 2023.1.0a2
Could not test with: 2020.3.37f1 (Assets\BNG Framework\Scripts\Core\GrabPoint.cs(211,25): error CS0234: The type or namespace name 'PrefabStageUtility' does not exist in the namespace 'UnityEditor.SceneManagement' (are you missing an assembly reference?))
Reproduces with these devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00099, Google Pixel XL (Pixel XL), Android 10, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
Notes:
- Build with version 2023.1.0a2 usually crashes or runs with a black screen, but sometimes launches with an empty scene and gloves texture instead.