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Hi there, I have taken a look at your project, and this is what seems to be happening: The `Kuroten 12` scene has an APV that covers the starting room, up to a certain section of the hallway. There is also a `Bolougner` scene that has an APV that covers the entire scene. Although the `Baking_Set_Kurorten 12` baking set is baked for the `Kurotren 12` scene, the probes in `Bolougner` will still sample APV data. If there is no valid APV coverage, it falls back to the ambient probe, which will result in unexpected lighting as you have encountered. I would recommend extending the APV in `Kuroten 12` to cover the hallway, and being careful with overlapping APVs across scenes, as this kind of setup can be finicky and not what the system has been designed for. I hope this answers your question and unblocks your project!
How to reproduce:
1. Open the attached "BakingSetIssue.zip" project
2. Open the "Persistent" scene
3. Enter Play mode
4. In the game’s menu, press “Play”
5. A game intro will start - hold "P" until it is skipped
6. Press “E” to stand up
7. Approach the bed in the corner of the room and interact with it by pressing "E"
8. Approach the door in the room and interact with its lock and handle to open it
9. Walk into the hallway
10. Observe the lighting
Actual result: Lighting in the hallway has a dark area near the door and a lit area further away from it
Expected result: The hallway is dark and does not have a lit area
Reproducible with: 6000.0.37f1, 6000.0.78f1, 6000.3.18f1
Could not test with: 6000.5.1f1, 6000.6.0b1, 6000.7.0a1 (Project assets and packages throw errors due to obsolete API)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: Reloading the baking set from Lighting tab temporarily fixes the issue - however, this does not prevent it from happening again later or with different baking sets.
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