Unity Issue Tracker - Material rendered the wrong color when creating a Build with "Screen Space Ambient Occlusion" and "Screen Space Shadows" features
Fixed
UUM-21705
Material rendered the wrong color when creating a Build with "Screen Space Ambient Occlusion" and "Screen Space Shadows" features
Unity: Universal RP
Fixed
2022.2.X
Won't Fix
2022.1.X
Issue is fixed and available in 2022.2.0a9 and above.
The fix for this issue is available in 2022.2 version. We don't support backports to 2022.1 tech stream now that 2022.2 is released.
How to reproduce:
1. Open the attached user project “shaderbug.zip“
2. Build and Run the project (File > Build And Run)
Expected result: Both GameObjects are green
Actual result: The Cylinder GameObject is yellow
Reproducible with: 2022.1.23f1, 2022.2.0a8
Not reproducible with: 2022.2.0a9, 2022.2.0b15, 2023.1.0a21
Can’t test with: 2020.3.42f1 (“Tuple must contain at least two elements.“ error in the Console), 2021.3.14f1 (“no suitable method found to override“ error in the Console)
Reproduced on: Windows 10 (19044.2251)
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