Fixed Deferred Depth texture dimensions mismatch when modifying Camera's Viewport Rect
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Open the Frame Debugger (Window > Analysis > Frame Debugger)
4. Enable it by pressing the “Enable“ button in the upper-left corner
5. Select Event #13 “Draw Mesh Depth Quad“ and observe the Game View
6. Select Event #6 “Draw Mesh Depth Quad“ and observe the Game View
Expected result: A black circle and a white background is seen like in Event #13
Actual result: Only the white background is seen