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Fix landed in 6.2 before the branch off.
Fixed several textures that had GUID collisions when multiple sample sets were imported into the same project.
Fixed GUID collisions with a couple of textures when multiple sample sets are imported into the same project.
Fixed a couple of GUID collisions when multiple Shader Graph sample sets are imported into the same project.
fixed guid collisions when importing more than one Shader Graph sample set into the same project
Steps to reproduce:
Actual results: Warnings are thrown in the Console when packages are imported
Expected results: No warnings are thrown in the Console when importing packages to the project
Reproducible with versions: 14.0.12 (2022.3.6f1), 17.0.4 (6000.0.47f1), 17.1.0(6000.1.0b15), 17.2.0 (6000.2.0a9)
GUID [0f8b659603075564c8b3b82db6ccef13] for asset 'Assets/Samples/Shader Graph/Common/Textures/flowmap.png' conflicts with: 'Assets/Samples/Shader Graph/17.2.0/Node Reference/Textures/flowmap.png' (current owner) Assigning a new guid.
GUID [2fe31a8312ab8524ebd8601be367f0c8] for asset 'Assets/Samples/Shader Graph/Common/Textures/SmallNoiseMask.tga' conflicts with: 'Assets/Samples/Shader Graph/17.2.0/Node Reference/Textures/SmallNoiseMask.tga' (current owner) Assigning a new guid.
Tested on (OS): Windows 11 (22H2)
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