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Won't fix because we never got a proper argument as to why reuse collision callback should be enabled by default.
Reproduction steps: 1. Create a new HDRP project 2. Open the GameObject tab in Physics Settings (Edit > Project Settings > Physics > Settings > GameObject) 3. Observe
Expected result: Reuse Collisions Callbacks should be enabled Actual result: Reuse Collisions Callbacks is not enabled by default
Reproducible with: 6000.0.67f1, 6000.3.8f1, 6000.4.0b8, 6000.5.0a7
Testing environment: Windows 10 Enterprise 21H2 Not reproducible on: No other environment tested
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