Reproduction steps:
1. Open the attached "PROJECTFILE" project
2. Open the "Assets/Scenes/SampleScene.unity" scene
3. Observe the “Bear” GameObject in the Scene or Game view
Expected result: The “Bear” GameObject is visible
Actual result: The “Bear” GameObject is not visible
Reproducible with: 2022.3.16f1, 2022.3.20f1, 2023.2.11f1, 2023.3.0b8
Not reproducible with: 2021.3.35f1, 2022.3.15f1
Reproducible on: macOS 14.2.1 (M1 Max), macOS 10.15.7 (Intel), Windows 10
Not reproducible on: No other environment tested
Note:
-Issue reproducible when the Material Alpha Clipping is enabled, the Universal Renderer Data Depth Priming Mode is set to Forced or Auto, and the Rendering Path is set to Forward or Forward+
-Console error "Metal: Error creating pipeline state (Universal Render Pipeline/Simple Lit): Fragment input(s) user(TEXCOORD1) mismatching vertex shader output type(s) or not written by vertex shader (null)" is thrown when launching the project or entering the Play mode on macOS