1. Open the “IN-139726_gles” project
2. Navigate to Assets → Scenes and open the “TerminalScene” scenne
3. Navigate to Edit -> Project Settings -> Player -> Other Settings and make sure that the Graphics APIs for Windows is set to OpenGLES3
4. Enter Play Mode
5. Go into the room with the mountain symbol above it
6. Observe the screen inside the room
Actual: ScreenCamera's GameObject render target (Oasis scene) is not rendered correctly
Expected: ScreenCamera's GameObject render target (Oasis scene) is properly wrapped on the screen's geometry
Reproducible with: 2022.3.0f1, 6000.0.73f1(a166abc3bf0e), 6000.3.13f1, 6000.4.3f1, 6000.5.0b3, 6000.6.0a3
Could not test with: 2023.1.0a1 (The Universal 3d sample template was introduced in 2022.3 LTS and I was not able to get the project to work in 2023.1.0a1 due to errors)
Reproducible on: Windows 11, Ubuntu 24.04
Not reproducible on: No other environments tested
Not reproducible with these devices:
VLNQA00641 - Google Pixel 9 (Pixel 9), CPU: -, GPU: Mali-G715, OS: 16
VLNQA00521 - Galaxy S22 Ultra USA (SM-S908U), CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno 730, OS: 14
Notes:
- The issue does not reproduce with Vulkan, DirectX11, DirectX12, or Metal Graphics APIs
- When changing `Assets/Settings/PC/PC_Low_ScreenRenderer.asset`'s `Rendering Path` from `Deferred` to `Forward`, sometimes the geometry of the Oasis scene is rendered, but lighting is broken, and other times it's a completely black screen.
- The issue where the UV is upside down is a different issue that has been investigated already in [Internal link]
- Errors thrown in 2023.1.0a1:
- The name 'FindObjectsByType' does not exist in the current context
- The name 'FindObjectsSortMode' does not exist in the current context