How to reproduce:
1. Open the attached “IN-128227” project
2. Build for iOS
3. Open the “Unity-iPhone.xcodeproj“ in Xcode
4. Build to a device
5. Open the app
6. Press “X” on the top right of the screen
7. Press the green button → Continue
8. Drag the object displayed on the device screen
9. Observe the device screen
Actual result: App freezes and errors “Execution of the command buffer was aborted due to an error during execution. Ignored (for causing prior/excessive GPU errors) (00000004:kIOGPUCommandBufferCallbackErrorSubmissionsIgnored)” are thrown in the Xcode console
Expected result: Object spins and no errors are thrown in the Xcode
Reproducible with: 6000.3.2f1 (user reported)
Reproducible on environment: macOS 15.6.1 (M1) (user reported)
Not reproducible on environment: macOS 26.2 (M1 Max)
Reproducible with these devices:
iOS iPad Pro v1 13", OS: 16.7.12 (user reported)
iPad Pro 10.5 inch, OS: 17.7.10 (user reported)
iPad 10", OS: 18.7.3 (user reported)
Not reproducible with these devices:
VLNQA00388 - iPad Pro 13" (M1) (MHNF3HC/A), CPU: Apple M1, OS: 17.0
VLNQA00636 - iPad mini (A17 Pro) (MXN83KN/A), CPU: t8130, OS: 18.3.1
VLNQA00348 - iPad Air (4th generation) (MYFR2HC/A), CPU: Apple A14 Bionic, OS: 17.5.1
VLNQA00631 - iPhone 15 (MTP03QN/A), CPU: t8120, OS: 26.1
VLNQA00638 - iPad (A16) (MD3Y4KN/A), CPU: t8120, OS: 18.3.2
VLNQA00219 - Samsung Galaxy Note9 USA (SM-N960U), CPU: Snapdragon 845 SDM845, GPU: Adreno 630, OS: 8.1.0
Notes:
- Not reproduced by CQA
- Does not reproduce in the Editor
- Does not reproduce if you hide the UI before compiling