Out of memory when minimizing GPU-bound Vulkan player with run-in-background enabled
Unity: Graphics Device Features
Backport
Won't Fix
2020.3.X
Does not reproduce on 2020.3
Unity switches to an "offscreen swapchain" when minimizing a Player that uses Vulkan.
Currently we don't throttle, so if the project is GPU bound we end end up queueing more and more frames.