Steps to reproduce:
1. Create a new project using High Definition 3D Template
2. Import Water Samples (PM > High Definition RP > Samples > Water Samples > Import)
3. Open "Glacier.scene" Scene
4. In opened scene drag and drop "VFX_Bubbles.vfx" In the Hierarchy window
5. Observe the Console window
Actual results: Unclearable "Compute shader ([VFX_Bubbles] [Simple Loop] Update Particles): Property (_WaterDisplacementBuffer) at kernel index (0) is not set" error is thrown in the Console
Expected results: No Errors are thrown in the Console after
Reproducible with versions: 17.0.3 (6000.0.10f1)
Tested on (OS): MacBook Pro, 2021 (M1), Sonoma 14.5