How to reproduce:
1. Open users attached project
2. Navigate to Assets > __Dev > Matt > Environment > test_asset_master > Models
3. Expand the TextureTest.fbx asset and select temp_asset_03 (material)
4. Observe selected Shader
Expected result: Shader is set to Vonnegut/Lit
Actual result: Shader is set to Standard
Reproducible with: 2019.4.36f1, 2020.3.32f1, 2021.2.16f1, 2022.1.0b13, 2022.2.0a9
Note: Shader should be set to Vonnegut/Lit because the project uses Custom Render Pipeline Asset that has Default Shader set to Vonnegut/Lit