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Hello. Apply Transform Offsets and Apply Scene Offsets are working as expected. In the example provided, there is a “one frame clip” at the first frame tiled to a second clip on the “Apply Scene Offset + 1 frame No Offset clip at start + CLIP OFFSET, OK EDIT/PLAY” track creating an offset from the Scene values. If you remove this one frame clip, the track will behave exactly like the first “Apply Scene Offset + Clip Offset, Not OK In PLAY” track, which is the expected result. To summarize, the first and the last track have the expected behaviour. Apply Transform Offset, offset the character at the predefined offset values on the track/clip and Apply Scene Offset, offset the character to the scene values dynamically at runtime. The second track is presently inconsistent with the expected behaviour (first track), but deleting the one frame clip creating this undesired offset fixes the inconisitency.
How to reproduce:
1. Open the project “IN-111710_Timeline”
2. Enter Play Mode
3. Select the “Robot …” Game Object in the Hierarchy
4. Open the Timeline tab, Window → Sequencing → Timeline
5. Make sure the first Timeline is unmuted while the other two are muted
6. Press Play in the Timeline tab
7. Observe the Game View tab
Expected result: The character starts off the animation offset to the left side of the Game View tab
Actual result: The character starts the animation in the middle of the Game View tab, with no offset on the x-axis
Reproducible with: 2021.1.0a1, 2021.3.56f1, 2022.3.66f1, 6000.0.56f1, 6000.2.2f1, 6000.3.0a6
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: In Edit mode, the offset works as expected
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