Unity Issue Tracker - Values of duplicated Prefab instance in the Hierarchy resets to the original Prefab when Preview mode is enabled in Animation view
Fixed
UUM-61742
Values of duplicated Prefab instance in the Hierarchy resets to the original Prefab when Preview mode is enabled in Animation view
Unity: Scene Management
Fixed
2023.3.X
2022.3.X
Won't Fix
6.0.X
2023.2.X
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
How to reproduce:
1. Open the “AnimationPreviewTest” project
2. Open the “SampleScene”
3. Move the “Cube” prefab from the Assets folder under the “AnimationTest” GameObject in the Hierarchy
4. Open the Animation window (Window > Animation)
5. Select “AnimationTest” GameObject in the Hierarchy
6. Click on any point in the Timeline to enable the Preview mode
7. Select the “Cube” GameObject and change its position to (0,0,0) in the Inspector
8. Dublicate the “Cube” GameObject
Expected result: Position of the duplicated GameObject is the same as the position of the original GameObject in the Hierarchy
Actual result: Position of the duplicated GameObject is the original position of the Prefab