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Fixed Audio Random Container window frequently throwing warnings when being duplicated/renamed/editor opened if loop/time/trigger mode settings would cause an infinite number of clips. Also fixed the message to clearly state we automatically fix the time property.
The warning where you configure an ARC with infinite loop, pulse, and time set to 0 gets thrown when renaming, duplicating, and launching Unity. This warning should only be thrown when setting Automatic Trigger Mode to Pulse or Loop to Infinite. Additionally, the warning contains no explanation that it had automatically set Time to a different value.
Regression details
Regressed in [Internal link], which fixes a crash when using AudioSource.loop instead of the ARC's loop infinite mode to trigger infinite amount of clips at the same time.
Repro
Expected: No warning is thrown
Actual: A warning is thrown stating that triggering an infinite amount of samples at the same time in audio random containers is not supported
Definition of done
Stack trace
Triggering an infinite amount of samples at the same time in audio random containers is not supported. (Because 'automatic trigger mode' was set to 'pulse', 'time' was set to a very small number, and 'loop' was set to 'infinite'.) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
[Worker0] Triggering an infinite amount of samples at the same time in audio random containers is not supported. (Because 'automatic trigger mode' was set to 'pulse', 'time' was set to a very small number, and 'loop' was set to 'infinite'.) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
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