Steps to reproduce:
- Add open xr or mock hmd xr provider which has foveated rendering support to your project.
- in the player settings enable vulkan and xr settings enable foveated rendering for windows
- Attach script to a GO or camera in scene[Internal link]
- build and run
- compare to DX12
Actual results:
When using Vulkan there is no change in rendering between FR 1.0 and 0.0 as seen when running with DX12
Expected results:
Edges of screen display in lower resolution
Reproducible with versions:
2022.3? I didn't got back to 22.3 to test this yet
but open xr only on 2023.3+
Not reproducible with versions:
Can’t test with versions:
2021.3
Tested on (OS):
Windows
Notes:
- currently mock hmd does not have this support merged into trunk but you can use branch foveated-rendering/d3d-vulkan from [Internal link]
- open xr support is in PR as well [Internal link]