Unity Issue Tracker - AfterRendering Event of the URP RendererFeatures renders with inverted Y axis
Closed
UUM-84877
AfterRendering Event of the URP RendererFeatures renders with inverted Y axis
Unity: Post-processing and Compositing
Won't Fix
6.1.X
6.0.X
6000.0.21f1 onwards
Open SampleScene from the attached project
Observe the transparent cube is inverted and appears twice on screen
Expected outcome: The cube to not be rendered inverted
Notes:
Looks like windows-only. Two people have tried it on a mac and said it does not reproduce
It happens with both transparent or opaque objects, as long as the RendererFeature queue matches the render queue of the object's material (i.e. Opaque or Transparent)
Post processing needs to be enabled on the camera
A lens flare needs to be present
Repros in 6000.0.24f
Discovered as regression when upgrading an internal project from 2022.3
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Have a workaround or additional info about this issue?