Unity Issue Tracker - Editor stays on DX11 when changing Graphics API to DX12
Fixed
UUM-37965
Editor stays on DX11 when changing Graphics API to DX12
Unity: DirectX12
Fixed
2023.2.X
2023.2.0a18 onwards
Fix a bug, where the editor is running DX11, although DX12 is selected.
Reproduction steps:
1. Create a new Project
2. Open Edit > Project Settings > Player Window
3. Under “Other Settings” uncheck “Auto Graphics API for Windows”
4. In the “Graphics APIs for Window” List drag the “Direct3d12” item to the top of the list
5. Restart the Editor
Expected result: The Editor starts using DX12
Actual result: The Editor does not start using DX12 and stays on DX11
Reproducible with: 2023.2.0a18
Not reproducible with: 2021.3.26f1, 2022.2.21f1, 2023.1.0b19, 2023.2.0a17
Reproducible on: Windows 10
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