How to reproduce:
1. Open the user's attached "T1245491_Lightmap.zip" project
2. Set the Platform to Android (File > Build Settings... > Android > Switch Target)
3. Make sure "Texture Compression" is set to "Use Player Settings"
4. Open the player Settings (Edit > Project Settings... > Player)
5. Make sure "Texture compression format" is set to "ASTC"
6. Open Lighting Settings (Window > Rendering > Lighting)
7. Generate Lighting, wait for the Lighting to finish generating
8. In the Project window select Assets > Scenes > SampleScene > Lightmap-0_comp_light
9. In the Inspector observe Android Compression Format
Expected results: The compression format is "RGB(A) Compressed ASTC 4x4 block"
Actual results: The compression format is "RGBA Compressed ETC2 8 bits"
Reproducible with: 2021.3.5f1, 2022.1.4f1, 2022.2.0a16
Could not test with: 2020.3.35f1 and earlier because the Texture Compression Format setting for Android in Player Settings was not yet introduced
Reproduced on:
Windows 10
macOS 12.1 (user's info)