Steps to reproduce:
1. Open Scene.unity in the attached user's project "MSAA_ScreenSpace.zip"
2. In "Avatar Custom Pass" GameObject, set Target Color Buffer to Custom
3. In "Avatar Custom Pass" GameObject, set Target Depth Buffer to Camera
4. In GameObject/Main Camera set MSAA Within Forward to None
5. Note that the hand is rendered OK in Game View
6. In GameObject/Main Camera set MSAA Within Forward to MSAA4X
7. Note that the hand rendering silently fails with no warning as to what went wrong
Expected: some kind of feedback to the user indicating why it didn't render, or a hint that they have accidentally selected incompatible buffers
Actual: no warning or error that selected buffers are incompatible, hence rendering does not occur
Reproducible on: 14.0.5 - 15.0.3 (2022.2.3f1, 2023.1.0a25)
Could not test on 2020.3.44f1 and 2021.3.17f1 due to project errors when downgrading the HDRP package and the GameObject not rendering