Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “Assets/Shuriken/Scenes/EditorDebugScene.unity“ Scene
3. Enter the Play Mode
4. Open the Profiler (Window > Analysis > Profiler) and enable Live profiling by pressing the Live button
5. Observe the GC Alloc
Expected result: The GC Alloc is close to 0 KB
Actual result: The GC Alloc is pretty high and inconsistent, spikes even up to 200 KB