How to reproduce:
1. Open the “IN-72440_repro“ project
2. Open the “Lightsmapper“ scene
3. Observe the Console
Expected result: No errors are seen
Actual result: A BatchDrawCommand errors are seen
Reproducible with: 6000.0.0b13
Could not test with: 2021.3.37f1 (Entity Graphics is not available), 2022.3.24f1, 2023.2.18f1 (errors)
Fixed in: 6000.0.0b14
Reproducible on: Windows 10, Windows 11 (user’s device)
Not reproducible on: No other environment tested
Notes:
- Error: A BatchDrawCommand was submitted with an invalid Batch, Mesh, or Material ID. Shader pass: SHADOWCASTER, BatchDrawCommand index: 1, (index in range: 0), BatchDrawRange index: 1
This is not supported when rendering with a BatchRendererGroup (or Entities Graphics). MaterialID: 0 ("<null>"), MeshID: 1 ("mapzero-worldspawn#0-128_honey_2"), BatchID: 1.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
- Errors are thrown when the scene is reopened
- Workaround: Unloading and Loading the Subscenes allows to clear the errors