Reproduction steps:
1. Open the attached “TMProBoldBug.zip” project
2. Select the “Assets/TextMesh Pro/Resources/Fonts & Materials/Latin/Aller-Light.asset“ Font asset
3. Click the “Update Atlas Texture” button in the Inspector window
4. Click the “Generate Font Atlas” button in the Font Asset Creator window
5. Observe the Console and Font Asset Creator window
Expected result: “Font Atlas generation completed” message is displayed and the Font asset is generated
Actual result: “Font Asset Creator - Error Code [Invalid_File] has occurred trying to load the [Aller-Light] font file. “ error message is displayed and the Font asset is not generated
Reproducible with: 3.2.0-pre.1, 3.2.0-pre.12 (2022.3.60f1), (Built-in) 6000.0.44f1, 6000.1.0b12, 6000.2.0a8
Not reproducible with: 3.0.9 (2022.3.60f1)
Couldn't test with: 4.0.0-pre.1 (2022.3.60f1) error “CS0029: Cannot implicitly convert type 'uint[]' to 'int[]'“, 4.0.0-pre.2 (2022.3.60f1) warnings “Font Asset was not found”
Reproducible on: Windows 11
Not reproducible on: No other environment tested