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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
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Reproduction steps:
1. Open the attached “IN-105000_Materials Clipping Issue - 6.3 - v2.zip“ project (link in the internal comments)
2. Open the “SampleScene”
3. Enter Play mode
4. Move around in the Game view by dragging an invisible joystick with the left mouse button in the bottom-left side of the Game view, and rotate by dragging anywhere else on the Game view (touchscreen-like controls)
Expected result: Certain GameObjects (see Notes) are fully rendered at all times (except for the partial see-through effect caused by windows and doors for the walls and roofs)
Actual result: Certain GameObjects (see Notes) are sometimes rendered and sometimes not
Reproducible with: 6000.0.62f1, 6000.1.17f1, 6000.2.12f1, 6000.3.0b10
Could not test with: 6000.4.0a4, 6000.5.0a1 (script compilation errors)
Reproducible on: Windows 11 Pro (24H2 and 25H2)
Not reproducible on: No other environment tested
Notes:
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