The fix reduces the amount of time taken on the main thread to async load a terrain. The physics system still takes some time on the main thread to set up the terrain collider.
How to reproduce:
1. Open the attached project ("TerrainBundleTest.zip")
2. Open Profiler if it's not open (Ctrl/command + 7)
3. Enter Play Mode, wait for the terrain to load, and exit Play Mode
4. In the Profiler hierarchy view search for the keyword "TerrainData.AwakeFromLoad" in the first few frames of the Profiler data
Expected result: TerrainData.AwakeFromLoad does not take 13-19 ms of time
Actual result: TerrainData.AwakeFromLoad takes 13-19 ms of time
If you select the Assets/Terrain and change the heightmap resolution of the terrain to 513 * 513, rebuild the asset bundle that contains the terrain asset (I.e. Go to the addressables group window and perform a rebuild there) and repeat steps 1 - 5, the delay for TerrainData.AwakeFromLoad reduces to less than 5 ms.
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