Steps to reproduce:
1. Create a new unity project.
2. Add a script which logs Application.cloudProjectId
3. Go to Project Settings > Service and connect to cloud.
4. Add a build profile and override cloud settings.
5. Change the cloud connection setting (again)
6. Build and Run the player
Actual results: Logged cloud Id is incorrect and may be null or the previous cloud id.
Expected results: Logged cloud id matches the updated cloud connection setting.
Reproducible with versions: 6000.0.0a7
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes: