Unity Issue Tracker - Emission is rendered too bright for left eye when using Single Pass Rendering and Deferred Rendering Path
Closed
UUM-1850
Emission is rendered too bright for left eye when using Single Pass Rendering and Deferred Rendering Path
Unity: Graphics Device Features
XR
Won't Fix
2023.2.X
2023.1.X
2022.2.X
2022.1.X
2021.3.X
2021.2.X
2021.1.X
2020.3.X
2019.4.X
2022.1 has reached end of life so the issue will be fixed in a newer version.
2019.4 is no longer supported
Reproduction steps:
1. Open the attached "case_1350710.zip" project
2. Load the "SampleScene"
3. Enter Play mode
Expected result: the "Sphere" GameObject is much brighter in the left eye
Actual result: the "Sphere" GameObject's emission is rendered the same for both eyes