Not signed in
Copyright © 2026 Unity Technologies
This 6.1 version of Unity is no longer being updated. This issue may be fixed in a future version.
Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Reproduction steps:
1. Open the attached “IN-96293.zip” project
2. Open the “REPRO” Scene
3. Enter the Play mode
4. Observe the reflection on the Reflection Probe
Expected result: The “Quad” GameObject reflection is correctly rendered on the Probe
Actual result: The Depth Priming is ignored in the reflection (square border is visible around the white circle)
Reproducible with 2022.3.59f1, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Notes:
Sign in to see your voted issues