Steps to reproduce:
1. Create new Unity project
2.Enable Hierarchy Integration in Project Settings (Edit > Project Settings > UI Toolkit > Enable Hierarchy Integration)
3. In Editor’s Hierarchy create Panel Renderer GameObject
4. In Inspector create a new Source Asset
5. In Hierarchy window expand PanelRenderer and select NewUXMLTemplate.uxml
6. Right-click on Inspector tab and select Properties…
7. Observe the Properties tab
Actual results: Properties window tab doesn’t show any naming
Expected results: Properties window tab shows Visual Tree Asset Selection naming
Reproducible with versions: 6000.3.13f1, 6000.4.3f1, 6000.5.0b5, 6000.6.0a3
Can’t test with versions: 6000.0.73f1 (Cannot enable Hierarchy Integration)
Tested on (OS): macOS Silicon Tahoe 26.4 (M1)