slack thread: https://unity.slack.com/archives/C89KFUUCT/p1704888915286969
Steps:
1. Open attached project (GLES3Transparent.zip)
2. Switch to Android platform
3. In PlayerSettings, make sure OpenGLES3 is on top of Graphics API list
4. Build and Run on an Android phone
Expected: one white (Opaque) and one red (Transparent) spheres are rendered
Actual: only the white (Opaque) sphere is rendered
Reproducible:
2023.3.0b3.git.2756700 Revision: trunk 2a105c3f8b4f
2023.3.0a10.0.17711 trunk c9b099e3345e
OnePlus 8T KB2003 (Adreno) - GLES3
Galaxy S10+ (Adreno) - GLES3
Working fine on:
Samsung S10 (Mali G76) - GLES3
OnePlus 8T KB2003 (Adreno) - Vulkan
Galaxy S10+ (Adreno) - Vulkan
All graphics API on Windows Editor (DX11/12, GLES3, Vulkan)
Mac Intel Metal and iOS
Not reproducible:
2023.3.0b3.git.2756700 Revision: trunk 2a105c3f8b4f -
2022.3.17f1.git.5228416 Revision: 2022.3/staging 4fc78088f837 - Galaxy S10+ (Adreno) - GLES3