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Reproduction steps:
1. Create a new 3D project
or
1. Create a new 3D project
2. Open “Assets/Scenes/SampleScene.unity” scene
3. Reload scene
Expected results: Project is created and opened, or the scene is reloaded without any issues
Actual results: Editor crashed
Reproduced with: 2022.3.4f1, 2022.3.21f1
Not reproduced with: There were no other bug reports with other Unity Editor versions
Reproduced on: SteamOS, macOS 14.1.1 (M1), macOS 13.4 (M1 Pro), EndeavourOS
Not reproduced on: There were no other bug reports with other environments
First lines of the stack trace:
#5 0x007face6c37697 in __assert_fail
#6 0x007fab87c45478 in SystemNative_FcntlSetCloseOnExec
#7 0x00000041ba1bb8 in (wrapper managed-to-native) Interop/Sys/Fcntl:SetCloseOnExec (System.Runtime.InteropServices.SafeHandle)
#8 0x00000041ba198b in System.IO.Pipes.PipeStream:ConfigureSocket (System.Net.Sockets.Socket,Microsoft.Win32.SafeHandles.SafePipeHandle,System.IO.Pipes.PipeDirection,int,int,System.IO.HandleInheritability)
#9 0x00000041b9c7a3 in System.IO.Pipes.NamedPipeServerStream:HandleAcceptedSocket (System.Net.Sockets.Socket)
#10 0x00000041b8e2d7 in System.IO.Pipes.NamedPipeServerStream/<<WaitForConnectionAsync>g__WaitForConnectionAsyncCore|8_0>d:MoveNext ()
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