Unity Issue Tracker - NavMeshQuery.BeginFindPath returns success status when searching short paths
Closed
UUM-102821
NavMeshQuery.BeginFindPath returns success status when searching short paths
Unity: AI Navigation Core
Won't Fix
6.5.X
6.4.X
6.3.X
6.2.X
6.1.X
6.0.X
2022.3.X
The method NavWorld.BeginFindPath() replaces this functionality and it does return a status of Success in some situations, for example when the start and end positions are in the same NavMesh polygon.
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Cancelling: the 6000.1 version has reached its end of life. If you need additional fixes, please upgrade to a newer Unity version.
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play mode
Expected result: No Errors exist
Actual result: Error “BeginFindPath is not documented to return Success“ is present