How to reproduce:
1. Create a new URP Unity Project
2. In the project window, right-click -> Create -> Shader Graph -> URP -> Lit Shader Graph and open it
3. In the Graph Inspector, change the Surface Type to "Transparency"
4. Change the Render face to "Both"
5. Observe the Preview
Expected results: The preview doesn't look corrupted
Actual results: The preview looks corrupted
Reproducible with: 2022.3.56f1, 6000.0.34f1, 6000.1.0b3
Reproducible on: macOS Sequoia 15.1 (M1)
Not reproducible on: No other environment tested