Steps to reproduce:
- Create and open a new URP project
- In Project tab, find the asset referenced in the Volume component
- Duplicate the asset many times (~60 times, for reproduction showcase)
- Select the "Global Volume" GameObject
- Open the "Volume" component Object Picker
- Make the icon size the largest (grid view) in the Object Picker (reproducible with any size)
- Change the Asset reference to the ~20th item
- Observe the scrollbar position
- Close and open the same Object Picker again
- Observe the scrollbar position
Actual results: The scrollbar is much further down than the selected item, and the selected item is not in view
Expected results: The scrollbar is exactly at the same point where the selected item was previously
Reproducible with versions: 6000.2.0a8 (6bc6fbc26ac6), 6000.3.16f1, 6000.4.9f1, 6000.5.0b10, 6000.6.0a6
Not reproducible with versions: 6000.0.76f1, 6000.2.0a7
Tested on (OS): Windows 11 Pro (25H2)
Notes:
- Not reproducible when available references are in a list form in the Object Picker
- Reproducible with any Object Picker instance where a lot of references are displayed (easiest to observe when there are >30 assets available in the Object Picker)