Unity Issue Tracker - Terrain is rendered with broken material when adding Terrain Component to a Cube GameObject and assigning Terrain data
Closed
UUM-134493
Terrain is rendered with broken material when adding Terrain Component to a Cube GameObject and assigning Terrain data
Unity: Terrain
Won't Fix
6.5.X
6.4.X
6.3.X
6.0.X
when adding the terrain component manually, you have to assign a material under 'Terrain Settings'. This is not ideal, but not impactful enough to justify the effort for a fix, so right now we have to prioritize other fixes.
Steps to reproduce:
1. Create a new Unity project using the Universal 3D template
2. Create a new Terrain (GameObject > 3D Object > Terrain)
3. Delete Terrain GO from Hierarchy window
4. Create Cube GameObject in Hierarchy window
5. Add Terrain Component on Cube GameObject
6. Add the Terrain data from the Project window
7. Observe the Terrain in Scene view
Actual results: Terrain is rendered with magenta material, material is broken Expected results: Terrain is rendered with grey material, material is not broken
Reproducible with versions: 6000.0.67f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7
Tested on (OS): Ubuntu 24.04, macOS Silicon 26.2 (M1)
Prioritise and Follow this issue
Have a workaround or additional info about this issue?